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Cyber Monkey 3D
5/3/14

I have been wanting to make a 3D head model of the Cyber Monkey that is the mascot for my company. Though I haven't used Blender 3D in a couple months, once I got started it all came back to me pretty quick. Originally I was planning on using the default Blender monkey (yes they have a default monkey head) as a template for mine. Then after playing around with the structure of it, I realized the proportions of the default monkey were so different than that of the Cyber Monkey I decided to start from scratch.
Using a total of six UV spheres (ears, eyes, nose, head), two cubes, and two cylinders (eye piece), I was able to bend, shape, and mold a pretty good monkey. Making good use of proportional editing techniques I was able to save a great deal of time, especially in shaping the jaw and small hairs on the head. Also, I used some Blender modifiers on my objects to make them much smoother. All of the UV spheres got a subdivision surface (x2) modifier.
The next phase of the plan is to experiment with JSC3D or PaperVision 3D
and add a nice 3D interactive monkey to CyberMonkeyDev.com.
Okay, it turns out JSC3D is really simple to set up with a 3D .obj file.
Easier than PaperVision even.
Though, if you notice, the right ear is flipped backwards. I'm guessing this has something to do with the fact that the ear was a duplicated object.
It would be interesting to compair how the two face off on larger files.
Press left mouse button (LMB) and drag to rotate. Hold Ctrl+LMB to move. Hold Shift+LMB to zoom.